Ethnography
is a research tool used to create better design. It helps designers connect
with people and realize what they need from a given situation. Design can have
a large and positive impact on society, but to do this designers have to
understand their audience.
Studying
the way a culture or group of people, your target audience, thinks in a real
world context serves to uncover patterns that can be understood and followed.
To do this, designers must immerse themselves in the situation/culture and
collect data in the form of photos, videos, audio recordings, and other
contextual data detailing how they felt and saw others feel about the what is
being studied. This can provide insight into what things are meaningful to your
specific group of people and once this is considered the resulting designs can
evoke a meaningful experience for them.
Observation
and interacting is the most important part of the Ethnography process. When
observing, think about what people do and not just what they say they do. These
can be two completely different things. When interacting with people and asking
them about their feelings on your subject, ask open-ended questions to
stimulate creative answers; have a conversation instead of an interrogation.
The Ethnography
articles helped me understand a new way of approaching a problem: from a human
need centered thought process. It gave me tools like what to observe and how to
observe our situation to fully understand the human need in regards to
wayfinding. To put this into practice in my project my group defined the
problem as people not being sure where The Underground was or how to get there
from inside the other end of Wescoe. We then tried to find it ourselves as well
asked a new student to try our primary solution to the problem.
In retrospect
I wish that we had observed the process of people who already knew how to get
there and how people other than ourselves found the way there for the first
time. I also wish that we had interviewed people about the way to The
Underground and found out if the general public actually did find it
problematic instead of just assuming we were right about it because of our
newfound understanding of wayfinding.
After
reading these articles I have a better understanding of how people interact
with designs. The way people feel can be directly affected by the design of
their environment or the product they are using. It can cause confusion and
anxiety or create an exciting experience for the participant.
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